Mod

NameLiquid Lime
Version1.3.0.0
AutorFearlessStudios
DateinameFS25_Liquid_Lime.zip
Größe2,07 MB
AktivJa
KarteNein
BeschreibungLiquid Lime Revolutionize your farming experience with Liquid Lime, specially formulated for use with sprayers. Helper auto-buy works when Liquid Lime is the selected or last used fill type. If an empty multi-product sprayer defaults to fertilizer, load Liquid Lime once before starting the helper. Key Features: - Liquid Lime Fill Type: - Adds Liquid Lime to the game as a new material compatible with sprayers. Items: - TrueEdge Liquid Lime Tank: - Capacity: 2000 liters - Price: $1,100 - Meridian Liquid Lime Silo: - Capacity: 155,000 liters - Price: $46,500 - Daily upkeep: $100 - TrueEdge Liquid Lime Production: - Price: $42,500 - Daily upkeep: $100 - Liquid Lime recipe: LIME and WATER - Liquid Lime Sell Point: - Sell loose Liquid Lime from production output and filled Liquid Lime tanks - Price: $10,000 Liquid Lime provides a practical and efficient solution for soil treatment, aiming to replicate the characteristics of real liquid lime as closely as possible. Please report any issues you may have here: https://github.com/FearlessNite345/FS25_Liquid_Lime/issues Changelog v1.3.0.0: - Added the Liquid Lime Sell Point for selling loose Liquid Lime from trailers, production output, and filled Liquid Lime IBC tanks. - Updated the Liquid Lime tank visuals by replacing the old floating decal mesh with texture-based Liquid Lime icon artwork on the tank. - Fixed the Liquid Lime sprayer material holder export so it no longer logs missing GS_ATTR_COLOR0 vertex attribute errors. - Fixed the Liquid Lime spray material registration so spray effects appear on compatible sprayers. - Rebalanced shop tank prices, production operating costs, and the Liquid Lime Sell Point payout to keep production profitable while preventing shop resale exploits. - Added seasonal Liquid Lime prices with stronger spring and autumn demand. - Fixed Liquid Lime Precision Farming detection so loaded herbicide, liquid fertilizer, and other spray types no longer behave as Liquid Lime because of stale PF state. - Improved the Precision Farming application label and low-volume debug logging. Changelog v1.2.0.0: - Added built-in Precision Farming support for Liquid Lime. - Added Precision Farming pH usage-rate scaling so Liquid Lime respects its configured spray rate. - Added runtime Precision Farming lime mapping so Liquid Lime is treated as lime only while PF code is processing it. - Added Precision Farming sprayer flag handling, cleaner pH HUD labeling, usage statistics, and improved spray effect handling for Liquid Lime. - Added helper/AI worker auto-buy support for Liquid Lime when Liquid Lime is the active or last used fill type. - Added Lua-based Liquid Lime fill type support for ABI 550, ABI 1600, Lizard MKS 8, and Lizard MKS 32 without shipping edited vehicle XMLs. - Added direct Liquid Lime IBC unloading into the Liquid Lime Silo. - Added trailer loading for Liquid Lime stored in the Liquid Lime Production. - Rebalanced the Liquid Lime Production recipe and operating cost for the new usage rate. - Improved dedicated server compatibility by skipping client-only material loading. - Fixed duplicate spray type registration when another mod registers Liquid Lime first. - Updated the Liquid Lime material holder setup to reduce graphics pipeline errors. - Reduced Liquid Lime usage rate for better sprayer balance while keeping the same price. - Removed the old PF Configurator-specific modDesc config because Precision Farming support is now built in. - Removed broad slurry tank category support so slurry-only equipment does not unintentionally accept Liquid Lime. - Split the Lua code into smaller runtime, vehicle, Precision Farming, helper auto-buy, and registration modules. - Added a Czech mod description.